Jabor remains closed to visitors. Travel advisories

Today on Temar

The ten essences

Every glow has a colour

Magic on Temar is the shaping of essences. Each glows its own colour when worked. They are listed here from the easiest to the hardest to master.

1

Mana

glows transparent

The raw stuff of magic. Every race can store it.

2

Water

glows aqua

Flow, cleansing and cold.

3

Earth

glows orange

Stone, metal and soil.

4

Air

glows yellow

Wind, breath and flight.

5

Fire

glows red

Heat and light in motion.

6

Storm

glows purple

Lightning and thunder.

7

Life

glows green

Growth, healing — and poison.

8

Light

glows white

Clarity, sight and illusion.

9

Mind

glows blue

Thought, will and memory.

10

Cosmic

glows black

The hardest of all to touch.

The nine arts

What a mage can do

Every working of magic is one of nine arts, from the cheapest to the costliest. It is always easier to break something than to make it.

  1. DetectSense an essence and where it is.
  2. PreserveHold an essence in place so it doesn’t fade.
  3. AttractDraw an essence toward you.
  4. RepelPush it away.
  5. UnbindBreak what holds it together. Always easier than…
  6. Bind…binding it together.
  7. ImbuePour essence into a thing or a person.
  8. ExtractDraw essence back out.
  9. ConvertTurn one thing into another. The costliest art of all.

Affinity

Every being has an affinity, from 0 to 10, for each essence. Elves lean to life and mana; dwarves to earth and fire; Farisi to air; imps to mind. Humans won the power to store mana only through generations of experiment — and their affinities vary from person to person.

Five tiers of mastery

Each art deepens through five tiers as a mage’s skill grows. A sixth tier is whispered about.

Mana shaping

Raw mana can be shaped. Ten shapes are taught, each more complex than the last:

spherediskbeamcubepyramidringtuberopesurroundmimic

Souvenirs

Power gems & crystals

Gems and crystals hold essence outside the body. A gem is far more than a pretty stone, and priced accordingly.

Quartz4–10 silver

The beginner’s crystal. Several weeks at an inn for one stone.

Plain gems30–100 silver

Serious tools for serious mages. Ask to see the essence glow before you buy.

High gems5–50 gold

Diamond for mana, emerald for life. For the very wealthy only.

The law

Magic and the visitor

Magic is feared, outlawed or tightly controlled in many lands. Before you so much as glow, check the local rules.

OutlawedRaholm Kingdom

Western Canbria

All magic has been illegal since 1370.

RestrictedPraetoria

The treaty kingdoms

A grand coalition of kingdoms greatly restricts the use of magic.

WatchedOnsa

Fosbane, Patana & beyond

Small mages’ guilds and court magicians exist. Someone, somewhere, is keeping an eye on all of them.

Temar · 2 silver bits

Postcards from Temar

Get word when the first book & game arrive.

The Bureau sends an occasional postcard: new maps, new places to visit, and the moment the Sa’avonne Guild and Rennen books — and the Simula game — are ready for travellers. No accounts, no fuss, and you can unsubscribe at any time.