Jabor remains closed to visitors. Travel advisories

Today on Temar

General advice. Stay on the main roads, travel with others, carry a little of each coin, and learn to say hello in the local language. If a goblin offers you a contract, read it twice. If anything offers you a ride across the Jabor barrier, decline politely and walk away.

Level 5 · Extreme

Level 5No entry

Jabor

Jabor (the whole continent)

Sealed by a magical barrier since 2388. Do not attempt to cross it. Do not accept passage from smugglers.

About Jabor →

Level 5Do not enter

Vorpal Swamp

Central Onsa

Highly toxic water about chest deep, and “a wide variety of extremely poisonous and deadly creatures”. The cuttlewyrm, a legless, wingless dragon that breathes poison gas, is the worst of them. Do not drink, wade or picnic.

About Onsa →

Level 5Do not land

The Isle of Ni

South of Jabor

Home to the Chihuahua, a monster of terrifying ferocity (level 70). The Bureau does not exaggerate. The Bureau never exaggerates.

About The Islands →

Level 4 · Danger

Level 4Escorted caravans only

The Black Forest

Central Onsa

Many monsters, most notably lesser dragonkin. Crossed by a single road, and only by caravans with hundreds of mercenaries. Groups of fewer than 500 are not expected to arrive.

About Onsa →

Level 4Avoid

The Hardened Wood

Between Tumaria, Elanaire and the Black Forest

Every tree is a living stone tree, so there is nothing to burn for a campfire. Rock golems (“stone giants”) feed on the tummernuts and resent being disturbed. Ancient curses are reported.

About Onsa →

Level 4Avoid

The Cardillian Jungle

Northern Onsa

Locals call walking north to Kolbar through the jungle “suicide”. Beware the Cardillian Man Trap: vines, thorns, and huge, entrancing flowers. Do not stop to admire them.

About Onsa →

Level 4Walled — no admission

The Bofor lands

Western Onsa

The Bofor are walled in and outsiders are not admitted. The Bofor say: “Dussh norr pass wallmorr” — “Outsiders do not pass the wall.” The four Bofor towns go to war with each other twice a year.

About Onsa →

Level 3 · Caution

Level 3Travel with care

The dragon lands

Around Dragon Mountain, Onsa

Dragons tend their herds and pastures and are not remembered attacking outside their own lands. Armies that crossed those lands have regretted it. Shimmer cloaks are said to help.

About Onsa →

Level 3No swimming

The River Black

Onsa

Fatal to dragons that try to swim it, which tells you most of what you need to know about the “great river things” that live in it. Use the ferries.

About Onsa →

Level 2 · Take care

Level 2Know your rights

Fosbane

Northern Onsa

Fosbane is run by its guilds and has been known to conscript travellers into them. Carry proof of onward passage.

About Onsa →

Level 2Mind your purse

Satony

North-west Onsa

Known throughout Onsa as the thieves’ city. It is not a nickname.

About Onsa →

Level 2Magic outlawed

The Raholm Kingdom

Western Canbria

All magic has been illegal here since 1370, and the duchies settle their quarrels by fighting each other. Keep your essence to yourself.

About Canbria →

Etiquette

Staying out of trouble

Most trouble on Temar starts with a misunderstanding. A few customs worth knowing:

Elven homes

Wherever elves live

Enter only if invited, and only if trusted. Elves remember who harmed them — or harmed a tree.

Trolls’ territory

The mountains

Trolls are very territorial. Passage can be bought, but at a high price. Never light a fire near one.

Orcs

The plains

Loud, cheerful and happy to wrestle. Just don’t push one too far.

Cardillian nobles

Cardillia, Onsa

Commoners may speak to nobles only in the commons house. Visitors are advised to follow the same rule.

Masked soldiers

Eazodand, Canbria

Do not speak to them unless they speak to you first.

A certain guild

Patana, Onsa

There is a name people in Patana will not say aloud. The Bureau recommends you don’t either.

Temar · 2 silver bits

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Get word when the first book & game arrive.

The Bureau sends an occasional postcard: new maps, new places to visit, and the moment the Sa’avonne Guild and Rennen books — and the Simula game — are ready for travellers. No accounts, no fuss, and you can unsubscribe at any time.